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PCGen BBcode Sheet

 
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adderworks
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Site Techy


Joined: 31 Jan 2007
Posts: 9387

PostPosted: Fri Jan 29, 2010 8:39 pm    Post subject: PCGen BBcode Sheet Reply with quote

http://sourceforge.net/tracker/?func=detail&aid=2883090&group_id=25576&atid=748297

This page has the link for pcgen sheets...

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@@ ===== PCGen BBCode Output Sheet =====
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[size=14pt]Nera[/size]

[size=10pt]Female Half-Elf Fighter 6
Chaotic Good Medium Humanoid (Elf)
Init +3, Senses Low-light, Listen +2, Spot +2
Languages Common, Elven

AC 18, Touch 13, Flat-footed 15
HP 67 (6HD)
Fort +7, Ref +5, Will +3

Speed 35 ft. (7 Squares)
Ranged Longbow +1 (composite/seeking/shocking Burst/bow_str+4) +11/+6 (1d8+8/x3)
Melee Longsword +10/+5 (1d8+4/19-20)
Melee Sword, Short +10/+5 (1d6+4/19-20)
Face 5 ft. Reach 5 ft.
Base Atk +6, Grp +10
Atk Options Point Blank Shot, Precise Shot, Rapid Shot


Abilities Str 18, Dex 16, Con 15, Int 12, Wis 13, Cha 14
Special Qualities Immunity to magic sleep effects, +2 racial saving throw bonus against enchantment spells or effects, Elven Blood
Feats Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Deflect Arrows, Improved Unarmed Strike, Martial Weapon Proficiency, Point Blank Shot, Power Critical (Longbow), Precise Shot, Rapid Shot, Shield Proficiency, Simple Weapon Proficiency, Snatch Arrows, Tower Shield Proficiency, Weapon Focus (Longbow), Weapon Specialization (Longbow)
Skills Appraise +1, Balance +3, Bluff +2, Climb +4, Concentration +2, Craft (Bowmaking) +6, Craft (Untrained) +1, Diplomacy +4, Disguise +2, Escape Artist +3, Forgery +1, Gather Information +4, Handle Animal +6, Heal +1, Hide +3, Intimidate +2, Jump +4, Knowledge (Nature) +2, Listen +2, Move Silently +3, Ride +5, Search +2, Sense Motive +1, Spot +2, Survival +1, Swim +4, Use Rope +3
Possessions Chain Shirt +1 (Mithral/Quickness), Goggles of Minute Seeing, Longsword, Explorer's Outfit, Ring of Feather Falling, Sword, Short, , Backpack [Bedroll, Flint and Steel, Mirror (Small/Steel), Cold Weather Outfit, Rations (Trail/Per Day), Rope (Silk/50 Ft.), Tent, Torch, Waterskin (Filled)], Longbow +1 (Composite/Seeking/Shocking Burst/Bow_STR+4) [Empty]


Immunity to magic sleep effects [Wizards of the Coast - Revised (v.3.5) System Reference Document]
+2 racial saving throw bonus against enchantment spells or effects [Wizards of the Coast - Revised (v.3.5) System Reference Document]
Elven Blood [Wizards of the Coast - Revised (v.3.5) System Reference Document]

Armor Proficiency (Heavy) [Wizards of the Coast - Revised (v.3.5) System Reference Document, Feats.rtf] When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.
Armor Proficiency (Light) [Wizards of the Coast - Revised (v.3.5) System Reference Document, Feats.rtf] When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.
Armor Proficiency (Medium) [Wizards of the Coast - Revised (v.3.5) System Reference Document, Feats.rtf] When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.
Martial Weapon Proficiency [Wizards of the Coast - Revised (v.3.5) System Reference Document, Feats.rtf] Choose a type of martial weapon. You understand how to use that type of martial weapon in combat.
Shield Proficiency [Wizards of the Coast - Revised (v.3.5) System Reference Document, Feats.rtf] You can use a shield and take only the standard penalties.
Simple Weapon Proficiency [Wizards of the Coast - Revised (v.3.5) System Reference Document, Feats.rtf] You make attack rolls with simple weapons normally.
Tower Shield Proficiency [Wizards of the Coast - Revised (v.3.5) System Reference Document, Feats.rtf] You can use a tower shield and suffer only the standard penalties.
Deflect Arrows [Wizards of the Coast - Revised (v.3.5) System Reference Document, Feats.rtf] Once per round when you would normally be hit with a ranged weapon, you may deflect it so that you take no damage from it.
Improved Unarmed Strike [Wizards of the Coast - Revised (v.3.5) System Reference Document, Feats.rtf] You are considered to be armed even when unarmed. However, you still get an attack of opportunity against any opponent who makes an unarmed attack on you. In addition, your unarmed strikes can deal lethal or nonlethal damage, at your option.
Point Blank Shot [Wizards of the Coast - Revised (v.3.5) System Reference Document, Feats.rtf] You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet.
Power Critical (Longbow) [Wizards of the Coast - Revised (v.3.5) System Reference Document, DivineAbilitiesandFeats.rtf] See Text, When using the weapon you selected, you gain a +4 bonus on the roll to confirm a threat.
Precise Shot [Wizards of the Coast - Revised (v.3.5) System Reference Document, Feats.rtf] You can shoot or throw ranged weapons at an opponent engaged in melee without taking the standard -4 penalty on your attack roll.
Rapid Shot [Wizards of the Coast - Revised (v.3.5) System Reference Document, Feats.rtf] You can get one extra attack per round with a ranged weapon. The attack is at your highest base attack bonus, but each attack you make in that round takes a -2 penalty. You must use the full attack action to use this feat.
Snatch Arrows [Wizards of the Coast - Revised (v.3.5) System Reference Document, Feats.rtf] When using the Deflect Arrows feat you may catch the weapon instead of just deflecting it. Thrown weapons can immediately be thrown back at the original attacker (even though it isn't your turn) or kept for later use. You must have at least one hand free to use this feat.
Weapon Focus (Longbow) [Wizards of the Coast - Revised (v.3.5) System Reference Document, Feats.rtf] You gain a +1 bonus on all attack rolls you make using the selected weapon.
Weapon Specialization (Longbow) [Wizards of the Coast - Revised (v.3.5) System Reference Document, Feats.rtf] You gain a +2 bonus on all damage rolls you make using the selected weapon.
[/size]
[size=8pt]Created using PCGen 5.16.2 on Jan 29, 2010[/size]
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